
Pitfoil was our first project with TGE which was an inhouse engine made with c++.
”Reawaken a once Desolate Steel Mill and manipulate its Forgotten Technology to overcome its Automated Defense System”
Our group size was: 13
My responsibilites were: Gameplay and Spriterendering.
I was in charge of creating the player and enemies.
My first time working with Statemachine.
I created a system for processing spritesheets and to smoothly operate and switch them.
I also made the initial collision system which later on was worked on by others.
For our game we wanted to have an arcade feel to it. To create this we added a border to the game which I created controls for.

Animation with Spritesheet.
Running/walking/crawling switches automatically.
Ledgeclimb was added for extra reach.

Our Enemy, a giant mechanical spider

Our Team:
Animation: Hedvig Kronnäs - Portfolio
Animation: Siri Forssell - Portfolio
SG: Assar Wade - Portfolio
SG: Daniel Nilsson - Portfolio
SG: Elden Bähn - Portfolio
SG: Thea Holmdahl Arnman - Portfolio
LD: Lovisa Wirtén - Portfolio
LD: Måns Mattisson - Portfolio
Programmer: Amanda Hellberg Nilsson - Portfolio
Programmer: Jonathan Disenfeldt - Portfolio
Programmer: Kaspian Ringqvist - Portfolio
Programmer: Olaus Klaveness - Portfolio