Pitfoil

Pitfoil, a 2D puzzle platformer inspired by Limbo

Pitfoil was our first project with TGE which was an inhouse engine made with c++. 


”Reawaken a once Desolate Steel Mill and manipulate its Forgotten Technology to overcome its Automated Defense System”


Our group size was: 13


My responsibilites were: Gameplay and Spriterendering.

I was in charge of creating the player and enemies.

My first time working with Statemachine.

I created a system for processing spritesheets and to smoothly operate and switch them.

I also made the initial collision system which later on was worked on by others.


What I'm proud of


For our game we wanted to have an arcade feel to it. To create this we added a border to the game which I created controls for.


Animation with Spritesheet.

Running/walking/crawling switches automatically.

Ledgeclimb was added for extra reach.


Our Enemy, a giant mechanical spider

Our Team:

Animation: Hedvig Kronnäs - Portfolio

Animation: Siri Forssell - Portfolio

SG: Assar Wade - Portfolio

SG: Daniel Nilsson - Portfolio

SG: Elden Bähn - Portfolio

SG: Thea Holmdahl Arnman - Portfolio

LD: Lovisa Wirtén - Portfolio

LD: Måns Mattisson - Portfolio

Programmer: Amanda Hellberg Nilsson - Portfolio

Programmer: Jonathan Disenfeldt - Portfolio

Programmer: Kaspian Ringqvist - Portfolio

Programmer: Olaus Klaveness - Portfolio