Mothia: a 3D action platformer inspired by Jak n Daxter.
"The Firefly Café has been raided by the Mothia! As a mercenary frog; jump, roll, and spin through the seedy underbelly of the lighthouse island to retrieve the fireflies."
My main responsibility for this project was: AI.
Behaviour tree & AI Director was used.
GOSpiTe: an action role playing game inspired by Diablo 3.
"Leap into battle and use your rage to battle your way through Helheim to save your brother from Hel and her undying legion"
My main responsibility for this project was: Player.
Our first big project with our own inhouse engine.
GOST: a 3D Puzzel game inspired by The room.
”Assist the overworked scientist as he is haunted by his own experiments, is it real or all in his head? Call for help!”
My main responsibility for this project was: Player.
A short 1 month project where we had to build a 3D engine from scratch. My main focus was gameplay but we all worked on the engine.
Tårta och Demoner: an action beat em up inspired by A Link to the past .
"You're a demon slayin' kid and it's your little sister's birthday! Fight your way to the store through a Swedish town, return home and bake that cake!"
My main responsibility for this project was: Gameplay & UI.
This was made in TGE which is a homebrew engine we got from TGA. It uses c++.
Worked everywhere and made sure everyone had what they needed.
Pitfoil: a 2D Puzzel game inspired by Inside.
"Reawaken a once Desolate Steel Mill and manipulate its Forgotten Technology to overcome its Automated Defense System."
My main responsibility for this project was: Player & AI.
Our first time with TGE which was an Engine given to us by TGA. it uses c++.
Used statemachine and Postmaster for the first time.
Solo gameplay developer.
Other stuff: Spritesheet manager and Collisions.
No rats: a puzzle mobile game inspired by Lara Croft GO.
"Use the power of LASERS, MIND-CONTROL and HAMSTER WHEELS to get your lab-rat through a series of deathly mazes featuring a plethora of SCIENCE-TRAPS!"
My main responsibility for this project was: Gameplay & UI.
Made in UNITY
Worked on player interactions/mechanics.
Long ray home: a 3D Endless runner inspired by Race the Sun.
"A magical mantaray dash through dangers on it's way home guided by the jellyfishes."
My main responsibility for this project was: Tools for LD.
Made in UNITY
I made a spline tool and various other time tools which made the world seem alive.
Office demons: an action realtime/turnbased experiance inspired by Magika.
My main responsibility for this project was: Player abilites and Procedural generation.
Was made in UNITY
This was made with only programmers at MAU